Jake Bourbon

Enjoying the view from the Texas Hill Country

171 notes

TSA Stops Reporter for Holding D.C. License; Doesn’t Believe D.C. Is a Real Place

shortformblog:

This may not make Jose Antonio Vargas feel better, but apparently TSA agents need some basic geography lessons.

Apparently this is a regular problem for New Mexico residents as well.

Filed under TSA travel is fun

82 notes

infinitemachine:

dicekeeper:

DUNGEONS AND DRAGONS 5TH EDITION BASIC RULES are out, and wizards are giving them “away” for free in a fat 110 pages pdf!
The Basic Rules document is divided into three parts.
Part 1 is about creating a character, providing the rules and guidance you need to make the character you’ll play in the game. It includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts 2 and 3.
Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your character attempts, and describes the three broad categories of activity in the game: exploration, interaction, and combat.
Part 3 is all about magic. It covers the nature of magic in the worlds of D&D, the rules for spellcasting, and a selection of typical spells available to magic-using characters (and monsters) in the game.
Go get it now HERE.

Oh hey! It’s here. Time to give it a read!

Currently skimming this.  Still loyal to the old school, but trying to give this one a chance.

infinitemachine:

dicekeeper:

DUNGEONS AND DRAGONS 5TH EDITION BASIC RULES are out, and wizards are giving them “away” for free in a fat 110 pages pdf!

The Basic Rules document is divided into three parts.

Part 1 is about creating a character, providing the rules and guidance you need to make the character you’ll play in the game. It includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts 2 and 3.

Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your character attempts, and describes the three broad categories of activity in the game: exploration, interaction, and combat.

Part 3 is all about magic. It covers the nature of magic in the worlds of D&D, the rules for spellcasting, and a selection of typical spells available to magic-using characters (and monsters) in the game.


Go get it now HERE.

Oh hey! It’s here. Time to give it a read!

Currently skimming this. Still loyal to the old school, but trying to give this one a chance.

(via izzylobo)

Filed under D&D Dungeons & Dragons Dungeons and Dragons dnd d&d 5th edition